Young Guards
Hallucinations Digital Enterprise
An interactive, gamified cybersecurity learning platform for children aged 7–17. Story-driven lessons and engaging challenges turn young learners into digital defenders with practical cybersecurity skills.
Responsive Web
In Development
Visit Website →

The Challenges
Cybersecurity involves complex concepts and processes that can be difficult for younger users to understand and apply.

Creating a Complete Game World
The project required designing much more than UI. Characters, NPCs, items, attacking towers, animations and other visual elements all needed to work as one consistent world. This was also a new level of complexity compared to my previous UI/UX projects.
Simplifying Complex Concepts
Breaking down technical cybersecurity concepts into simple and relatable interactions.
Turning Processes into Gameplay
Turning complex cybersecurity processes into simple game mechanics that users can understand through play.
Making Learning Engaging
Creating an experience that feels like a game rather than a traditional cybersecurity lesson.
Building a Defender Mindset
Creating an experience that works for younger children while remaining engaging for teenagers.
My Contribution
My role went beyond UI/UX, covering the wider visual and gameplay experience.
1
add label
UI/UX and product design
2
add label
Character and NPC design
3
add label
Game animation concepts and interactions
4
add label
Items, attacking towers and other game assets
5
add label
Visual direction across the game experience






Want to See More?
Not everything I’ve worked on can be shown publicly due to NDA and confidentiality.
But I’d be happy to share more privately.
Let’s have a quick chat
Young Guards
Hallucinations Digital Enterprise
An interactive, gamified cybersecurity learning platform for children aged 7–17. Story-driven lessons and engaging challenges turn young learners into digital defenders with practical cybersecurity skills.
Responsive Web
In Development
Visit Website →

The Challenges
Cybersecurity involves complex concepts and processes that can be difficult for younger users to understand and apply.

Creating a Complete Game World
The project required designing much more than UI. Characters, NPCs, items, attacking towers, animations and other visual elements all needed to work as one consistent world. This was also a new level of complexity compared to my previous UI/UX projects.
Simplifying Complex Concepts
Breaking down technical cybersecurity concepts into simple and relatable interactions.
Turning Processes into Gameplay
Turning complex cybersecurity processes into simple game mechanics that users can understand through play.
Making Learning Engaging
Creating an experience that feels like a game rather than a traditional cybersecurity lesson.
Building a Defender Mindset
Creating an experience that works for younger children while remaining engaging for teenagers.
My Contribution
My role went beyond UI/UX, covering the wider visual and gameplay experience.
1
add label
UI/UX and product design
2
add label
Character and NPC design
3
add label
Game animation concepts and interactions
4
add label
Items, attacking towers and other game assets
5
add label
Visual direction across the game experience






Want to See More?
Not everything I’ve worked on can be shown publicly due to NDA and confidentiality.
But I’d be happy to share more privately.
Let’s have a quick chat
Young Guards
Hallucinations Digital Enterprise
An interactive, gamified cybersecurity learning platform for children aged 7–17. Story-driven lessons and engaging challenges turn young learners into digital defenders with practical cybersecurity skills.
Responsive Web
In Development
Visit Website →

The Challenges
Cybersecurity involves complex concepts and processes that can be difficult for younger users to understand and apply.

Creating a Complete Game World
The project required designing much more than UI. Characters, NPCs, items, attacking towers, animations and other visual elements all needed to work as one consistent world. This was also a new level of complexity compared to my previous UI/UX projects.
Simplifying Complex Concepts
Breaking down technical cybersecurity concepts into simple and relatable interactions.
Turning Processes into Gameplay
Turning complex cybersecurity processes into simple game mechanics that users can understand through play.
Making Learning Engaging
Creating an experience that feels like a game rather than a traditional cybersecurity lesson.
Building a Defender Mindset
Creating an experience that works for younger children while remaining engaging for teenagers.
My Contribution
My role went beyond UI/UX, covering the wider visual and gameplay experience.
1
add label
UI/UX and product design
2
add label
Character and NPC design
3
add label
Game animation concepts and interactions
4
add label
Items, attacking towers and other game assets
5
add label
Visual direction across the game experience






Want to See More?
Not everything I’ve worked on can be shown publicly due to NDA and confidentiality.
But I’d be happy to share more privately.
Let’s have a quick chat